Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Tuesday, June 2, 2009

'Roll to wound' makes no sense to me.


I am reading Warhammer 40k rules for the first time, and I am having some trouble getting into their mentality. Especially their 'shooting' rules. My only other tabletop wargame that I have played (and loved) was BattleTech, so when I am reading WH40K rules, it's inevitable that I will end up comparing them, or trying to understand them using BattleTech as an example.

In BattleTech, shooting, wounding and armour saves is just one roll. In fact, there is no save at all. It's either hit or miss. If you hit the enemy, the enemy takes a set amount of damage points. There is a random element as to which part of the Mech is hit exactly, but that is a different story.

In Warhammer, first you have to roll to check if you hit the target. Then there is the roll to wound where you check if you wounded the model, and then there is the roll to check if you can avoid damage due to armour saves. I am having problems understanding the 'roll to wound'.

If the enemy has successfuly targeted and hit your IG soldier, then how is it possible NOT to wound him? The rulebook says that it might be a flesh wound, but if that is the case, wouldn't a flesh wound still be a wound?

I am sure there is a rational explanation regarding 'roll to wound', and I would like to hear.